Hey guys! I'm wondering how people feel about this little Java fighter I've made. It's the first java game I've ever done, and I just converted it to an exacutable jar from an applet. I was the one who had started the RPG game with FF3 character for those who remember. This game has some known outstanding issues, but It's finished for the time being.
Outstanding issues:
-hit detection
-sometimes opponent characters freeze
-text doesn't always line up
-shampoo's move should say punch instead of kick
-balance of power issues for special moves in how much damage they inflict
Any other opinions or problems you see?
http://ranmadestinypage.tripod.com/games/RanmaFighter.zip
copy the URL to the URL bar, don't click the link!
That's not bad but sometimes when you're attacking the other player the punch or kick animations don't show yet their energy bar sill goes down. It's also not very responsive to the controls either and this really spoils it for my :(
Well Shampoo got her hair washed the first time around but after that she kick some butt! Seams the way to win is get right up on the opponent and puch as fast as possible (brak the d@mn keyboard if nessary). Just remember to jump when they throw the special powers? at cha... fun. I like the animation.
I'm pretty bad at the 2D illustrations so I turn to my trusty Lightwave's BELM (Big Eyes Little Mouth) plugin for the same style charatchers. Guess I'm out of my league...
What I'd change is the map thing. It might be better to simply jump to the two charatchers doing their insults unless you will offer different paths on the map. Also, I hated it in Mortal Combat (yes, I'm that old) and I still hate the gett'en up on somebody and beating the crap out them and they can't even fight back. Give the opponents something to fight back with. Also, give the player the same defense, you know "fair and balanced".
Very interesting. Thanks guys. It was my first game so I learned at lost and didn't finish a lot. :) But it runs so much better as an application that as an applet. If I ever do a 2.0, I'll add more AI, blocking, better hit detection, throwing water to make the other guys tranform into animals and stuff like that. :)
Oh, and Jino, if you ever see this disgussion again(sorry for replying so late, It take me 1.5 weeks to get internet at my college) I had gotten my images from online(just check some Ranma site and look for chibi-super deformed) Then I just took those pictures and edited them to make my animations using something along the lines of paint.
yeah get some mugen characters, that what i used for my fighting game i started....they got all the moves, animations, characters from games like street fighter, kind of fighters, marvel vs capcom etc they are wicked
mugen was originally written for windows (i believe) but was changed over to linux for some reason.
looking for characters is very difficult you probably won't find a site with a lot of characters you've got to hunt around as most sites only have a couple of decent characters. look on google.
Thanks ptom98, I just found mugen and a load of characters for it but as you said it only runs on linux (??) and all the character images seem to be stored in an odd format.
I'll just rip some myself, doesn't take that long and I only need basic moves, my fighting game isn't going to support the traditional (down-downright-right-punch) type special moves anyway as that's impractical for keyboard control so I don't need a stupid amount of animation per character.
If all goes well it should be ready in less than a month :)
if you want to look inside the character files for mugen you need to download the mugen character maker (see link below) you can open the character files up from within this program and then export to bmp, png, gif, jpg etc
http://sperez.free.fr/down2_o.htm
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